

This theoretically makes it one of the most varied jack-of-all-trades tower, as the Merchantman can crosspath with Grape Shot and Hot Shot to provide a decent popping power for its cost and Camo Lead popping power respectively.
#Bloons td 6 banana farm upgrade#
This upgrade's prices (or included crosspath's prices) are affected by the following MK: Military Conscription, Advanced Logistics, Better Sell Deals Strategy Ī Merchantman is a bizarre upgrade for the Monkey Buccaneer, allowing it to gain no active offensive boosts at the benefit of producing $200 each round. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge. Like all Upper Path 3 Buccaneers, Merchantman produces spawns of end-of-round cash.īecause it already has the Crow's Nest upgrade, all its attacks can prioritize Camo Bloons over other types, which is provided by the Camo Prioritization targeting.Ĭosts Updated as of Version 38.0.


It shoots darts that are shot in a straight movement. Merchantman targets bloons using the standard target priorities. If both Trade Empire and Central Market buffs are active, the maximum income generation of Merchantman with those two buff types is $1,000, because Central Market income buffs are prioritized over Trade Empire income buffs. However, the damage buff applies to any Merchantman. The income bonus only applies to the first 20 Merchantmen and/or Favored Trades. Trade Empire also increases income generation of all Merchantmen by +$20 for every Merchantman or Favored Trades on screen, capped at 20 times (+$400). If a Trade Empire is present, Merchantman deals +1 damage and +1 MOAB-class damage and +1 Ceramic damage. Merchantman buffed by Central Market produce +10% cash per Central Market, up to 10 times for a total of +100% cash, giving a maximum of $400 per round when buffed by maximum Central Market buffs. Merchantman can also be buffed by Central Market and Trade Empire to produce more cash. Merchantman is just like a Crow's Nest Buccaneer except it produces $200 at the end of every round ($220 with Trade Agreements), and can be buffed by Trade Empire to deal more damage. Sometimes it will toss the coin in the air. When idle, the Merchantman will occasionally look at its gold coin on his right hand. When crosspathed with Path 1, it gains a pirate flag ( Faster Shooting) and a steel-colored hull ( Double Shot). When crosspathed with Path 2, its boat gains a pile of grapes (or flaming grapes, with Hot Shot) under its boat cover. The per-round income will appear above the Merchantman at the end of each round. The rest of the boat is made of timber with a lighter shade compared to the original Buccaneer, and there is a tarpaulin cover in front of the merchantman. The crow's nest remains the same shape and possesses a flag with the same color and shape as the previous tier but smaller. This upgrade changes the Monkey Buccaneer from a standard pirate to a merchantman wearing a turban.
